Please see Sequencer Time Refactor Technical Notes for more information. Tracks can consist of things like Animations (for animating a character), Transformations (moving things around in the scene), Audio (for including music or sound effects), and several other Track types.Īs of the release of engine version 4.20, Sequencer has undergone some refactoring in terms of how time is represented to better support filmic pipelines and contexts where frame-accuracy is of huge importance. By creating Level Sequences and adding Tracks, users can define the makeup of each Track, which will determine the content for the scene. The Sequencer Editor gives users the ability to create in-game cinematics with a specialized multi-track editor (similar to Matinee). Stretching and Shrinking Frames between Keys
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